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Initially, in the beginner tiers, you will be limited to shorter races. How this holds up when the sim racing fraternity floods the servers come later today remains to be seen. You have the confidence to go side-by-side with someone around a corner. We have had close, clean, battles and when there has been some slight contact, the netcode allows for solid collisions. At the end of each race, you can see if you moved up or down in detail and scroll through your entire history of race results.īased on our early races last week, this is not to be overlooked. You must increase your driver and safety rating through strong results and clean racing. Multiplayer racing online is supported from early access day one, with the RaceControl ranking system native right away. They will occasionally bump into the rear of your car, though.
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Nor do they seem to make any rash moves even when they are clearly faster than the player, similar to an endurance mindset. Of note, in our experience after playing with both the overall AI level and the aggression setting, lapping cars does not seem to cause the AI any notable issues. Race Weekend is the single-player experience currently, with single or multi-class events, formation laps that ape the real-world races and race lengths up to 24 hours in length. Speaking of which, right now there are only two modes, with more on the way soon including an asynchronous co-op option. We suspect that the latter feature will come into its own during longer online races. The detailed cockpits also add to the heady mix of aural pleasure and supreme suspension, with dynamic time of day and weather providing the platform for some epic endurance events. The Cadillac, for example, even runs on electricity at slow speeds before its V8 bursts into life like a firework. But even the LMP2 sounds incredibly authentic. The mix of turbocharged V6s and electrical harvest systems is intoxicating. When we first saw the gameplay trailer for the 499P, we thought that maybe it was some real-world sound dubbed over some game footage – but mercifully, it is not. This is amplified by the sounds, which are uncanny. Watching a slow-motion replay reaffirms our belief that there isn’t a more lifelike representation of these car’s highly tuned chassis elsewhere in sim racing. Once you are up to speed, how the cars handle the track imperfections is mighty, from the spark-inducing Blanchimont to the way they straddle kerbs at Monza. These cars can swap ends on you, and the representation of a brake-by-wire system takes some getting used to. That way you can attune yourself to the tyre model and crucially, the platform itself which is filled with idiosyncrasies. You will no doubt want to jump into the Le Mans-winning Ferrari 499P or de-winged Peugeot 9X8 first, but we recommend at least trying the LMP2 first. Included is the 2023 FIA WEC season – seven tracks, four GTE cars, one LMP2 and then seven in the top Hypercar class, which is a mix of LMH and LMDh machinery. Perhaps this is a little overdone, as the starting tyre pressures seem to be extraordinarily low, yet it does feel (what we imagine to be) authentically challenging. Exiting the pits, you are almost guaranteed to miss the first corner, then spin at the second.įour laps later, you will still be trying to turn those rubber icons from blue to green, without creating a flat spot. Like the real-world series it replicates, tyre blankets are omitted. This is especially pertinent the first time you hit the track in any of the top-class cars on anything but oven-warm tyres. There will be times, especially with the Hypercars, when you will want to curl up into a ball and cry. Make no mistake – while there is a suite of driving aids, a slick main menu and what feels like an ever-so-slightly softened initial turn-in phase, this title is not an accessible driving game. When it is on form, you’ll be clinging on to your steering wheel over Sebring’s bumps like a Ninja Warrior competitor on the mega wall. If you think that the driving experience is the most important element of a simulator, then good news, Le Mans Ultimate does too. Therefore, the opinions here are ‘in progress’, and we will revisit Le Mans Ultimate to check in at a later date. This platform is openly not finished and is set to evolve through the year. What you are about to read is not a ‘review’ but opinions on its current state. This title is an early access PC release. Here’s what we’ve learnt so far about Le Mans Ultimate – the good, the could-be-good and the not-quite-finished…Ī quick word before we delve into the feedback. The new official simulation game of the 24 Hours of Le Mans and the FIA World Endurance Championship releases today in early access, at last. The hybrid systems are primed, the tyres are stone cold and Eduardo Freitas is ready to ask you to start your engine laconically. Words by: Michel Wolk, Thomas Harrison-Lord and Yannik Haustein